Entries tagged as ‘massimo banzi’

DREAMfreq! is my currently ongoing Master thesis project.
DREAMfreq! is a concept ambient lighting system that takes interest in sensing human emotions through natural sleeping behaviours. It allows users to evaluate their sleep patterns and supports in the collection of their voice recorded dream journals. Using light objects as a translation medium to sense and to trigger access into our emotions; the captured information (i.e. sleeping behaviours and audio) is translated into ambient illumination which the user is able to access and playback in the future.
DREAMfreq! is not an accurate measure of the users’ emotions, but an interactive layer that perceives user behaviours while they are asleep and unconscious, which could help to inform their conscious. Essentially DREAMfreq! creates awareness; it is up to self-interpretations to make sense of the emotions. Allowing this bridge between our conscious and sub-conscious will open a channel to a quality sleep and better lifestyle.
Categories: Domus · Final Thesis · Industrial Design · Interaction Design · Works:IN-PROGRESS
Tagged: arduino, Domus, dreams, Final Thesis, I-Design, jonning, massimo banzi, sleep behaviors
So this week was the official kick-off of the Final Thesis at Domus Academy, MA I-Design. The topic which I’ve decided to investigate and work on is the topic of “LIGHT EMITTING DESIGNS” aka LEDs.
Essentially we are required to design an interactive light piece. This blog will serve as a medium for me to archive and share my research and works-in-progress as I develop my Master Thesis.
Of course, comments are welcome. Cheeeeeeers!
x.x
Categories: Domus · Final Thesis · Interaction Design · Works:IN-PROGRESS
Tagged: claudio moderini, Domus Academy, interaction, interactive light, jonning, jonning chng, massimo banzi, sigrid wiederhecker, Thesis, Tinker

Domus Academy 2008 – Retail Therapy
Project Leader: Massimo Banzi
Collaborators: Su Hyun Lee, Ekene Ijeoma, Jonning Chng
Abstract
Change.Clothes is an installation for D&G’s stores where people can change the clothes of 3 visualised D&G models using clothing from the store. By physically moving clothing items, it triggers the models to take off and put on the particular piece of clothing. Change Clothes could be used for promoting D&G’s collections, and creates a point for consumers to interact with the installation, with other consumers, and also with D&G. The images of models are displayed by projecting interactive video on semi-transparent surfaces. The videos will be seen from both inside and outside the store; hence it could also be a form of window display. (more…)
Categories: Domus · Interaction Design · Project04 · Works:Gallery
Tagged: clothes, D&G, Domus, ekene, fashion, interaction, interactive installation, jonning, mannequins, massimo banzi, retail, RFID, store, su hyun
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So yesterday we just completed our first Physical Computing Lab. It was a 2 day introductory session with
Massimo Banzi. We were let loose to ‘hack’ a bunch of cheap china-made toys. It was great as we were all given a chance to unleash the kid in us. On the 2nd day we were tasked to create a drawing robot and here you’ll see some TINKERING in ACTION…
Well, as you can see, we were rather please with our creation.
And now, see it in action!
Categories: Domus · Works:Gallery
Tagged: Domus, drawing robot, I-Design, jonning, massimo banzi, Physical computing, tinkering